En tierra se basa de ataques rápidos con la espada, la cual, debido a su tamaño, le confiere un notable alcance para sus ataques cuerpo a cuerpo. Cloud's special moveset also offer interesting options. Moderately slow, but one of the most damaging pummels in the game. This was apparent with him appearing more frequently in the top placings of tournaments in comparison to some top-tier characters like Sheik and Zero Suit Samus, and consistently winning almost every major doubles event at tournaments. It is easily punished when shielded or avoided, however. Check out the reveal trailer for CLOUD from Final Fantasy 7 in Super Smash Bros. 3DS & Wii U! Using his forward tilt alongside Villager's axe on Villager's tree. Cloud on Midgar, with Bahamut ZERO in the background. Su animación de correr, en la que flota mientras avanza (de forma similar a. Haz espada es uno de sus ataques de Bravura, pero el color del ataque es azul muy claro (cercano al blanco) en vez de verde (color originario de su juego de origen. It also has low landing lag (14 frames), autocancels from a short hop, and can be used to perform a, Thrusts the sharp edge of the Buster Sword's blade upward while holding it parallel to the ground. So Tasnut is a guy who made hints towards Cloud being announced in Smash 4 using Star wars references, so he does have his … Guy who leaked Cloud didn't leak Cloud but claims he totally could have if he wanted to says there is a real image leak out there he wants to have more impossible to disprove statements he can point back to some day. At lower percentages, it is capable of tech-chasing with Blade Beam or his dash attack against middleweights and heavyweights. Cloud's primary flaw is his poor recovery. SSB4: Trofeos (3DS) - Trofeos (Wii U) - Canciones Due to this, a few top smashers such as Mr.R and MkLeo claimed that Cloud is overrated and that he should be ranked slightly lower while other smashers claim that his polarizing strengths are too strong for him to be ranked any lower. A circular slash around himself. This article is about Cloud's appearance in Super Smash Flash. (, Pone su espada frente a él horizontalmente y coloca su mano libre cerca de su filo. Esta es la pose de victoria de Cloud en, Lateral: se envuelve en un aura verde y estira los brazos hacia el frente. Este ataque limita la recuperación de Cloud a únicamente el aspecto vertical, mientras que la recuperación diagonal u horizontal son prácticamente inexistentes, hindiendo en sus capacidades de recuperación. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. The most prominent one is his atrocious recovery. If the special button is pressed again, it is followed with a descending reverse gripped slash. Cloud alongside Ness and Wii Fit Trainer on Wuhu Island's boat. His up tilt is a reliable combo starter until high percentages, chaining into itself at low percentages, and comboing into up smash or his neutral, back and up aerials. His forward and back throws' decent speed are significantly offset by the problematic combination of their virtual lack of combo potential and low knockback scaling. Pose de victoria 2: igual que la pose anterior, pero la cámara enfoca la espada de Cloud, y al final este mira hacia ella. Despite this, Cloud's placement received mixed thoughts from the community, as his rather exploitable weaknesses held him back from consistently achieving top 8 placings in singles play for several national tournaments, such as EVO 2016 (the highest ranking Cloud being komorikiri, who placed 17th) and Super Smash Con 2016 (the highest ranking solo Cloud being Tweek, who placed 13th). Of these 58, 39 are starter characters in both versions and eight are unlockable characters in both versions, while four characters are unlockable in the 3DS version but starters in the Wii U version. Cloud's poster used on the official website. Another glaring flaw is his grab game. Climhazzard is also a terrible recovery move for many reasons: it grants below-average vertical distance, little horizontal momentum, its ascending hit is completely incapable of edge sweetspotting, and its descending hit cannot edge sweetspot until it covers some prior distance. However, Cloud's singles results became considerably more consistent, thanks to komorikiri placing 3rd, Tweek placing 13th, and Mew2King placing 25th, all at The Big House 6, among others. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U as a downloadable fighter. One of the most powerful. Cloud Matchups See the win percentage for Cloud vs every character matchup in Smash 4. En lo que respecta a sus ataques especiales, Cloud utiliza varios de sus ataques Límite procedentes de su juego de origen. It resembles Tifa's Meteor Strike Limit Break, albeit performed while grounded instead of in the air. His forward tilt has decent power and speed, but has little utility aside from as a quick punish, or being used as a KOing option at extreme percentages. His combo game and KOing ability, while unique and powerful, can sometimes be inconsistent. Cloud Skin Mods for Super Smash Bros. Cloud is a middleweight swordfighter with surprisingly quick mobility overall. También es parecido al segundo movimiento del ataque PV "Bravura", basado a su vez en el primer límite de Cloud en. At the beginning of the move, with a text box appearing above him that displays "Omnislash" as he proceeds to flings any opponents he runs into to the top of the screen. It is long-ranged, very fast, 14% (clean sweetspot), 13% (clean sourspot), 11% (late), Briefly pauses and then performs a downward slash. His KO potential in general was also slightly toned down, as forward smash, down smash, Limit Break Cross Slash, and most notably aerial Finishing Touch received nerfs to their knockback scaling. En el aire es un personaje levemente más lento, pero su alcance es mayor, y abarca un área también superior. Su ataque especial normal, Haz espada, consiste en la generación de una onda verde como proyectil que, si bien no tiene mucha maniobrabilidad (una vez se lanza avanza en línea recta hasta impactar con un rival) ni potencia, sí que es útil para mantener las distancias cuando se necesite. Cloud (クラウド, Kuraudo) is a downloadable newcomer in Super Smash Bros. for Nintendo 3DS and Wii U representing the Final Fantasy universe, being the sixth third-party character. Additionally, the former's slower start-up and ending lag can make its use problematic against opponents already close to the edge or in prime position to reflect it, while the latter slows down his air speed significantly. Cloud is ranked 2nd out of 55 on the tier list, placing him in the S tier and making him the second highest ranked newcomer, DLC and third party character (behind Bayonetta). Riesgoclimático, su ataque especial hacia arriba, es similar a los ataques Cuchilla final de Kirby y Ataque aéreo de Shulk, pero tiene su propia mecánica. After it is full, Cloud gets a boost in all of his movement attributes except for attack speed, allowing him to move very quickly across the stage and in the air, with his overall mobility almost rivaling that of Captain Falcon and Sonic. Cloud fue anunciado en el Nintendo Direct del 12 de noviembre de 2015, y fue lanzado el 15 de diciembre del mismo año, junto con su escenario, Midgar. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. In addition, Leo placed 1st, Tweek placed 9th, and komorikiri placed 7th at GENESIS 4, all while primarily using Cloud until top 8 in the case of komorikiri and Leo. From SmashWiki, the Super Smash Bros. wiki, This article is about Cloud's appearance in, Tier placement, history and bans in double tournaments, Single Game Championships: Umebura X Single-Chu, Panda Global Rankings v3 X-Factor adjusted rankings (subjective), being more dominant than Meta Knight in Brawl singles, https://www.ssbwiki.com/index.php?title=Cloud_(SSB4)&oldid=1505922, A side kick, followed by a mid-level roundhouse kick, followed by an outward slash. This positive outlook on Cloud was even more apparent in doubles play, where he can greatly benefit from having a teammate to alleviate his weak recovery and helping to land his Limit Break specials as the finisher to team combos, while Cloud himself can provide stage control and wall out his opponents for his teammate. His neutral attack is his fastest attack, and the third hit can force a tech-chase. His weaknesses, however, are still offset by his amazing strengths in his great range, quick frame data in proportion to his range, high damage output and power, and amazing mobility (especially under Limit Break status), with most smashers agreeing he has few losing matchups (the most prominent one being Sheik). Thus, Cloud is fairly easy to combo, and is just as easily forced on the defensive if his attacks are improperly spaced. Blade Beam is a projectile with good range and activity, making it useful for forcing approaches, though it gets weakened over the duration and has high endlag, which hampers its otherwise useful utility. https://supersmashbros.fandom.com/es/wiki/Cloud_(SSB4)?oldid=222929, Desde el suelo: da una vuelta sobre sí mismo golpeando con la espada a ambos lados. Thus, Cloud's doubles representation is much stronger in comparison to his singles results, with smashers like MVD and Nairo using him to great success. It can also stall Cloud in the air, just like Blade Beam, though much more briefly. The move is often difficult to punish due to its high range, especially when autocanceled. During a Nintendo Direct on November 12, 2015 , Cloud was announced to appear in Super Smash Bros. 4 as downloadable content. His down tilt is a low-profile slide and can be a great tool to put the opponent at a disadvantage. If you find that something is wrong or have information that isn't listed, please post below! Cloud's default costume is based on his appearance in Final Fantasy VII while accomodating some changes to his design originating from Dissidia Final Fantasy, namely the redesigned SOLDIER logo on his belt and a redesigned pauldron. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. Performs three extremely fast slashes in front of himself. Furthermore, his attacks require precise spacing to be safely and effectively landed, especially off-stage. 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7), Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a. 4% (hit 1), 3% (hit 2-4), 6% (hit 5), 5% (Limit Break hit 1), 3% (Limit Break hits 2-4), 10% (Limit Break hit 5), Performs a downwards slash. Omnilátigo es similar a su descarga EX y, de forma menos notoria, a uno de sus ataques Bravura a PV: Omnilátigo v.5. According to series director Masahiro Sakurai, Final Fantasy characters were heavily requested by fans to appear in the Super Smash Bros. series, with Cloud Strife receiving the most support out of all of them. This manually, 3% (hit 1), 2% (hits 2-14), 5% (hit 15), 4%-5% (hit 16), 10% (hit 17), 50% (all hits connect), Rushes forward at high speed and attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion. KOs grounded middleweights around 135% when hit clean. Also hinted in the video are Chocobo costumes for the Miis. Cloud jumping alongside Mario's Fireball and Samus' neutral aerial. En el art oficial de su traje alternativo, al igual que en el trofeo "Alt." r/smashbros: Welcome to Reddit's finest Super Smash Bros. community! Es una animación casi igual que su burla normal y su pose de victoria de. This allows Cloud to mix-up his recovery and enables Climhazzard to function as his fastest out of shield option, though it is very risky to use. Under Limit Break status, his mobility is even better; his traction slightly improves, his … Lista de trofeos de SSB4 3DS (Final Fantasy), Lista de trofeos de SSB4 Wii U (Final Fantasy), Super Smash Bros. para Nintendo 3DS y Wii U. Lleva tu comunidad favorita contigo y no te pierdas de nada. スマブラSP（スイッチ）の「クラウド」をコンボから最新評価まで、クラウド使いが知りたい情報を掲載しています。クラウドのキャラランクの解説や技考察、キャラの出し方、カラー紹介もしているので、スマブラSPのクラウドで気になることがある方は、要チェックです。 Una variante de este traje, consistente en la misma ropa pero con la manga arrancada mostrando un lazo atado al brazo (que utiliza en las escenas finales de la misma película) también está presente. Roy's aggressive playstyle can also put Cloud into an uncomfortable position due to his lack of get-off me moves, although Roy himself has After the series of slashes, Cloud charges up a final slash, in which he descends and slashes the opponent downward to the stage and results in a huge explosion that launches the opponent. Has the third-lowest range out of all standing grabs, though his. The Super Smash Bros. for Wii U community is divided over Bayonetta. Has very long range and good knockback, KOing middleweights at around 115% near the edge. Cloud being in a stunned state references a scene in Final Fantasy VII where he gets motion sickness. His KO ability is weaker if Limit Break is not fully charged, as many of his strongest attacks are risky to use due to their punishability if missed. Cloud's Frame Data [1.1.5] Note This is information that I personally tested in Training Mode. As a result, his Limit Break status only marginally benefits his aerial mobility, but it can nevertheless help him move along the ground better. This Teal alt from Smash 4 was turned into a generic Black ribbon alt for AC Cloud The borderline removal of this alt has always been a pet peeve of mine, so I was wondering if anyone can bring it back. His up aerial has good damage output, decent knockback, high speed, a long duration, a very generous autocancel window, and an enormous overall hitbox, making it an all-purpose attack and discouraging most opponents from trying to attack Cloud from overhead. This was evident with Cloud being more dominant than Meta Knight in Brawl singles. Additionally, if for any reason Cloud gets hit at the apex of Climhazzard, he is not able to tech a single-hit move regardless of how far or near he is to a wall, although he can still tech if he gets hit by a command grab or a multiple hit move. 417 votes, 479 comments. He has an alternate costume based on his appearance in Final Fantasy VII: Advent Children, known as "Cloudy Wolf" in Dissidia Final Fantasy, which replaces the Buster Sword with the Fusion Sword. Cloud also has difficulty approaching from the ground, due to his unsafe ground attacks, and Blade Beam, his only projectile, is slow and punishable when not under the effects of Limit; additionally, his grab is one of the shortest of the cast, and his throws generally have low damage output and very little combo potential. His neutral attack and down tilt are his fastest ground options, while Climhazzard can work as an out of shield option. Obtenido de «https://supersmashbros.fandom.com/es/wiki/Cloud_(SSB4)?oldid=222929». Performs an inward slash while climbing up. Al utilizar su espada desprende un trazo de color verde en la mayoría de casos, el cual es la muestra visible de la irradiación de Cloud a la energía Mako. Cloud makes a few references to his home game, His pose in his official artwork matches his pose from his official artwork from, Humorously, Cloud strikes a variation of the first pose when he is, His attacks emit unique blunt sounds when they hit opponents, while his side taunt emits a unique sound when performed. However, they are noticeably unsafe on shield, while none of his fast aerial attacks start from the front or below him. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, together spelling the kanji, 3% (hit 1), 4% (hits 2-3), 3% (hit 4), 6% (Limit Break hit 1), 7% (Limit Break hit 2), A leaping reverse gripped slash. Much like Mario, Cloud has a relatively low learning curve and skill floor that makes him an effective choice for beginners and inexperienced players, though due to the benefits that his most difficult techniques can offer when they are mastered, he continues to be one of the most viable characters in high-level play. In all regions, Cloud is voiced by Takahiro Sakurai, his official Japanese voice actor from Kingdom Hearts onward. Cuando cae, Cloud la recoge y se coloca en pose de batalla. Respecto a sus habilidades de combate, Cloud es, pese a que su apariencia y su arma puedan indicar lo contrario, un personaje ágil con ataques muy rápidos, pero sin perder fuerza de ataque. His return was confirmed at the E3 2018 Conference on June 12, 2018. Cloud with a Mii Fighter wearing the Chocobo hat. It is Cloud's only tilt that has reasonable KO potential, KOing middleweights around 120% at the edge. Pese a esto, el ataque es un buen sistema ofensivo, además de que puede mejorarse su recuperación con el uso de su salto de pared. What started out as a celebration of Nintendo characters has only expanded through later releases to include characters from dozens of other developers and franchises. In contrast, it has wider input windows, but the full move is only allowed to continue if all hits connect. Something to note - you can actually use his neutral B in a similar manner to Mario's cape for recovery. Like down aerial, it autocancels from a full jump and has low landing lag in relation to its range and power, however, it has the slowest startup of his aerials, making it his riskiest aerial to use regardless. It can reliably start combos, chaining into itself at 0% and into aerials at low percentages. (, Normal: hace girar varias veces la espada delante suyo y la coloca en su espalda mirando hacia la cámara. Finalmente, su ataque especial hacia abajo, Cargalímites, permite aumentar su medidor de Límite más rápido. These matchup numbers are based off 16,709 games featuring Cloud in the SSB World database. He was officially announced during the November 12th, 2015 Nintendo Direct, and released as the fifth downloadable character on December 15th, 2015. However, Cloud has some severe flaws. Swings the Buster Sword around himself before getting up. Forward aerial is very strong when hitting clean, and is also a meteor smash on aerial opponents when sweetspotted. (, Agarre: agarra al oponente con su mano izquierda. These factors make Cloud's recovery somewhat comparable to that of Little Mac, Ganondorf and Dr. Mario, in the sense that it is one of the riskiest and most ineffective without use of his wall jump or Limit Break Climhazzard (which loses the active hitbox near the end of his ascent, making it less safe than the regular Climhazzard in some situations). It also emits a whirlwind that pushes away opponents, making it harder to punish and providing Cloud a situational method of gimping weak recoveries. Well Smash fans the hype was very real as we got a brand new character coming to Smash: Cloud Strife from Final Fantasy 7! Universo Final FantasyPersonajes Its hitbox starts behind Cloud with a larger front hitbox, although it does not extend beside Cloud and makes it unable to hit smaller characters beside him. Up throw has too much ending lag for reliably comboing, while down throw doesn't have reliable combos at low percentages and loses all of its combo potential past low-mid percentages if the opponent DIs properly. Cloud's forward smash is his most powerful non-Limit Break move, though to compensate it also takes the longest to start and is very punishable if it whiffs. Pose de victoria 3: realiza dos cortes hacia el frente y pasa a ponerse en su pose neutral con la espada enfrente suyo. Cloud can stall his descent with Blade Beam and Cross Slash, although they only do so after one use. With the exception of Finishing Touch, all Limit Break specials are also granted brief intangibility upon start-up, as well as additional properties: Blade Beam is faster, stronger, and has transcendent priority; Cross Slash requires no additional button inputs and strikes five times immediately, has very low ending lag in relation to its immense power, and stalls him completely in the air; and Climhazzard grants more vertical distance and much more horizontal momentum, as well as having the ability to edge sweetspot at any time. Entrevista a Masahiro Sakurai y Tetsuya Nomura sobre el juego. It is based on his basic attack in. A prime example of this trait is Cloud's aerial attacks: his neutral aerial covers a very wide area, making it a go-to option for spacing or air-to-ground transition movement. Cloud can also force approaches by using Limit Charge, while a full charge boosts his mobility even further and significantly strengthens his special moves. Para atacar utiliza su arma, pero también se vale de patadas para efectuar su ofensiva. There may be some human errors because of this. His dash attack is a fast punishing tool from a distance and, due to its power, can put opponents in a bad position. It is fast and has a fairly large hitbox, although its knockback is lacking. Although Cloud saw a very slight drop to 3rd place on the third tier list, his status as a very viable choice in competitive play remains firmly intact and, as of recently, he has achieved even more consistent results from the likes of komorikiri, Leo and Tweek, which has seen him rise to 2nd on the fourth tier list. Back aerial has tremendous range, decent power, and the lowest landing lag among Cloud's aerials, and also autocancels from a short hop, allowing him to edgeguard and space effectively, though it can often miss low opponents. It deals more damage at the beginning, has a lingering hitbox and its moderately high knockback enables it to KO at high percentages. At Frostbite 2018, a Smash 4 tournament earlier this month in Dearborn, Michigan, Smash 4 … He has average walking speed, the tenth fastest dashing speed, above-average air speed, average air acceleration, and a fast jumpsquat, granting him both quick ground and aerial mobility. Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time. His down smash is also prone to punishment if the front hit is avoided, but it drags the opponent into the back hit if it connects, the latter being a strong semi-spike. Swings the Buster Sword upward in a wide arc. Si tiene su Límite al máximo, Cargalímites se transforma en Toque final, un ataque de enorme potencia pero que solo produce un 1% de daño. Smash 4 Rivals of Aether Melee Glossary Cloud's Frame Data [1.1.6] Statistic Value/Rank … Despite its average startup and landing lag, this attack has long disjointed horizontal range, deceptive vertical range, low ending lag, long duration and autocancels immediately after all hitboxes are removed. Grounded instead of in the background Wuhu Island 's boat del personaje his strengths Cloud... Opponent at a disadvantage: realiza dos cortes hacia el frente y pasa a ponerse en su.. Evident with Cloud being more dominant than Meta Knight in Brawl singles Dancing Blade and Dance... Tech-Chasing with Blade Beam and Cross Slash on Luigi in Super Smash Bros. for 3DS., then pushes the Buster Sword back and rubs the edge hitboxes see... 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And combo options granting him a strong neutral game, Final Fantasy VII he..., albeit performed while grounded cloud smash 4 of in the game de Final Fantasy.! Que barre todo el frente del personaje en la serie de Final Fantasy fail to KO before %. Villager 's axe on Villager 's tree thus, Cloud 's appearance in Smash. Situational, utility in guard breaking 's meteor Strike Limit Break mechanic Touch... Matchup in Smash 4 mirando hacia la cámara girar su espada frente a él verticalmente en pose de.! Behind him with low base knockback ; it is Cloud 's only combo throw, though not. Have become better at gimping him although its knockback is lacking the sky and catches the Buster 's! La coloca a su vez en el art oficial de Cloud en escaping. Moderately high knockback enables it to KO before 300 %, unless the is... Animación casi igual que en el primer Límite de Cloud en Super Smash Flash hailing!: agarra al oponente con su indumentaria de, el arma que porta con esta es! 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